Yuriko Takata

What you do at Tango?

I’m an animator, and I mainly work on in-game events. For example, before a battle, the camera rotates to show that an enemy has appeared, then seamlessly transitions back to gameplay. My job is to set the camera angle and add believable character motions to make a clear transition, so that players can understand what’s happening without feeling jarring. After receiving rough direction from the director, I get to add animations and effects at my own discretion, which is the part of this job that I find the most fun and fulfilling.

How do you describe Tango’s development environment?

I like that at Tango, we get to work with the director closely. We have frequent discussions with them, even at times when we’re not being evaluated on our work. There’s a casual atmosphere where we can talk about our own ideas and how we feel. And I think that motivates us all to be creative.

What do you think makes Tango unique as a game studio?

As I said before, the encouragement to be creative is one of the reasons we feel connected at Tango, like we have ownership over our games.
Also, I think Tango is unique because we are not tied to a specific genre. If the game is fun, genre won’t matter. Even during casual conversations, you can sense that everyone is passionate and ambitious about creating a unique and fun game.

What are your thoughts about the type of people who work at Tango?

I strongly feel that I can rely on my fellow creators, even when I’m working on something that involves multiple teams. It’s heartening to see how everyone works out problems as something goes further down the development pipeline.

Looking to the future, what are you excited for when working at Tango?

I’m pretty new to Tango, and even though I’ve been in this industry for some time, I’ve never been involved in developing a game from its early development stages up to release. I’m looking forward to being fully on-board and I think it’ll be an exciting challenge that I’ll learn a lot from. I’d like to think I ‘restarted’ my career here at Tango, and though it’ll probably be a big challenge, I’m excited about the journey and how I’m going to grow from it.

What’s something you’d like to tell someone interested in the company or working with your team?

At Tango, it doesn’t matter if you’re new, like me; we’re all given the same chance. If you’re passionate about making awesome games that people all over the world can enjoy, I think Tango will be perfect for you.