Kazuaki Egashira

What you do at Tango?

As the Development department head, I create project development roadmaps, procure the necessary development environment, and ensure that we have the required headcount to handle a given project. I previously worked as a project manager on Hi-Fi RUSH.

How do you describe Tango’s development environment?

We work to ensure that everyone has the necessary remote environment to focus on their tasks, without forgetting the importance of direct in-office communication. I also think that one of the great things about Tango’s work environment is that it brings together a lot of people passionate about games, and lets them join together to create something really special.

What do you think makes Tango unique as a game studio?

There’s not a single “right” way to develop games; everything depends on a studio’s size and its creative style. At Tango, our top priority is the user’s experience. With that always in mind, our developers have a lot of individual freedom in how and what they create, bouncing ideas off of each other in a very open and unique atmosphere.

What are your thoughts about the type of people who work at Tango?

We’ve managed to gather a very professional group of creators: people who work tirelessly and passionately to create something special for the user, but at the same time are able to take an analytical approach to stay on track and ensure that the game can actually be completed on schedule.

Looking to the future, what are you excited for when working at Tango?

I look forward to continuing what we’ve always done: bringing unique and original games to users around the world, delivering unforgettable experiences that could only come from Tango Gameworks.

What’s something you’d like to tell someone interested in the company or working with your team?

Managing game development is a very behind-the-scenes job; you don’t get much public recognition, and it’s not as glamorous as some of the other positions. However, as the ones creating development environments, polishing project designs, and making daily adjustments to all sorts of things, our performance is what lets everyone else utilize their creative potential. As such, it’s a very important job that has a huge impact on the final quality of the game that will eventually reach users’ hands. It takes a very dedicated self-starter to fill this role, but for the right person it can be enormously rewarding. If you think that’s you, then we look forward to creating something amazing together.