Yuka Matsui
What you do at Tango?
I’m a VFX artist, and I’m in charge of creating in-game visual effects. Specifically, I mostly create character battle effects and environmental effects (like fire, water or explosions) that enhance the player’s experience.
How do you describe Tango’s development environment?
At Tango, we work as a team to create our unique design elements, and artists also have a chance to incorporate their ideas into the game.
As for the VFX team, the senior members always look out for us, but they also give us a chance to try things for ourselves. There’s a lot of, “Why don’t you give it a try? You can always come to me if you have any questions.” I’m glad that the team approves of us experimenting and trying things out for ourselves.
What do you think makes Tango unique as a game studio?
We don’t feel any ‘walls’ between us and the director, and I think that’s something different from other studios. Our job goes beyond only creating things that the director has in mind; we also add our own colors and ideas to build a unique universe.
We communicate frequently to establish common goals, and during that process we’re able to be creative and fun. That open communication is one of the great things about Tango.
What are your thoughts about the type of people who work at Tango?
I think a lot of people at Tango have a philosophy like “every cloud has a silver lining,” and use every setback as motivation to be creative. We’re full of people passionate about game development, and also optimists who have helped guide Tango through tough times.
Tango’s members are unique, and we’re full of people with all sorts of hobbies, indoors, outdoors, whatever, so I think it’ll be easy to find somebody that you get along with.
Looking to the future, what are you excited for when working at Tango?
At Tango you get to work on variety of styles, from photorealistic games to comic-book-style games, and for me that’s the best part, because I get to take on the challenge of creating different effects in different styles.
I’m really looking forward to working on future projects!
What’s something you’d like to tell someone interested in the company or working with your team?
I think the feeling of excitement never changes. It’s that same feeling from when you were a child, when you took on your first challenge, when you go to a place you’ve never gone before, or when you first lay your hands or eyes on a new game or anime. I’d like to welcome anybody who cherishes that feeling and can have fun while taking on challenges in a new environment. Let’s go wild in game development together!