Yuxin Cong
What you do at Tango?
I work as an environment designer, so I’m involved in everything related to designing the environment. I need to have a thorough understanding of the level, along with its design principles and artistic intentions, to incorporate those ideas into the environment in a way that projects the right style and atmosphere.
I also create 3D models, set up lighting, and optimize environments to bring that special Tango style to our worlds.
How do you describe Tango’s development environment?
I joined Tango as a new graduate, and it was a respectful and supportive environment that really helped me to grow. I started out making small 3D models, but my teammates were supportive, patient, and open to new ideas. Whenever I came up with one, they’d help me think of ways to improve it.
I’ve worked on various things now, and I’m very happy to be creating interesting stages. Learning itself is a kind of game, and I’m enjoying every step of it.
What do you think makes Tango unique as a game studio?
One great thing about Tango is that we respect and trust each other.
During development we have regular playtests. You get to play areas that you don’t directly work on, so it’s a great opportunity to get a deeper understanding of the game.
Our team shares a common goal, which is to create high-quality games, so we’re always honest with each other – whether it’s constructive criticism or just compliments!
I think it’s great that we have an open development environment, and we can always talk freely and directly about what is and isn’t working.
What are your thoughts about the type of people who work at Tango?
The creators at Tango are super inventive! They’re skilled in expressing ideas and have high comprehension skills, so communication is always smooth. They’re also fun to be with; it’s like a comedy act sometimes. Everyone has a sharp eye and is on the lookout to create something entirely new.
Looking to the future, what are you excited for when working at Tango?
I’m hoping that we can create something new in terms of style, which the users can also enjoy. I feel nervous, but I’m also really excited about what’s to come!
What’s something you’d like to tell someone interested in the company or working with your team?
As an environment designer, you always face new challenges, and you can never stop learning. That’s the fun part of the job; you really get a sense of accomplishment after a project.
To talk ourselves up a bit, we environment designers are architects and interior designers and sometimes wizards of creative magic (just a metaphor!)
I’d like to welcome anybody who’s interested to join our creative journey!